

- #BANISHED PC GAME TIPS ADVANCED FULL#
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In the graph below you can see that people have a default happiness of 60% which gradually increases and ideally reaches up to 100%. The better way to track happiness in game is the curve of average happiness of the population in town hall statistics. Also, the calculation based on homes makes it difficult to understand. The game only knows three states for them: normal with 3 stars, happy with 5 stars or sad with less than 3. The basic principle with overlapping circles is rather simple – how it works on individual citizens not so.

Both increase happiness while homelessness and ragged clothing can reduce it. Other factors that affect happiness are membership in a church (priest bonus) and also a high variety of food. A gravestone requires 1 game tile and disappears after a couple years.
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This is calculated independently of the happiness aspects and can only be avoided if free space for a tombstone is available in a cemetery. They prevent people from becoming sad beyond a normal level after the death of a family member. So, detraction has a big impact and should be avoided as much as possible by keeping distances.Ĭemeteries have a special function in Banished.
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For example, a home with full happiness is detracted by 2 charcoal burners from 5 to 3 happiness aspects. That means the whole aspect and not just the influence of a positive building. Each of these buildings (each source of emissions) removes one happiness aspect from homes. They also have circles but marked in gray. In the North, charcoal pits, brickyards and glassworks have this effect too. The log cabin in the middle is covered by all aspects for optimal happiness.ĭetraction of happiness can be caused in the original game by mines and quarries. The following picture illustrates this principle. Additional circles of the same aspect don’t do that and can not increase happiness. People benefit from this if they live within the yellow-marked circle. The above aspects are provided by buildings in a certain radius. This is the final and most expensive aspect with ongoing costs for alcohol which has to be produced from food or procured and paid by trading.ĭepending on mods, these aspects may be differently used but the basic principle of safety, health, goods, spirit and entertainment is always the same. This is one of the real happiness aspects and requires a considerable construction effort as well as a permanent worker.Įntertainment in taverns and tied to alcohol or other special goods. Spirit or religion provided by churches and chapels, or by pagan temples with later updates. Markets have to be in operation with a vendor, not necessarily filled with goods. This is a third basic need, which is incidentally covered when trading facilities are in use. Goods as supply of consumables by marketplaces and trading posts. This is a second basic need and possible without special effort. Health or in a wider meaning quality of life, provided by saunas or advanced houses (red cottages). This is one of the basic needs and easy to provide because wells are cheap and needed for firefighting anyway. Safety against fire including the availability of clean water provided by wells. There are also a few additional factors that you should know. In Banished there are 5 aspects of happiness and citizens want to have everything fulfilled in order to be really happy. So, the effect of the existing system is now noticeable and also relevant in game, especially for productivity, because unsatisfied citizens do not work much, and happiness will improve it. To get 5 stars, the conditions for a happy life must be fulfilled. With the happiness change, banished people no longer start completely satisfied, but rather with an initial state of only 60%, which is 3 stars.
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What the mentioned mods do is a new scaling of happiness and a rebalancing of connected buildings and resources.

Game mechanicsįirst of all, the basic mechanics of the happiness system explained in this text are hard coded in the original game and can not be changed by modding. If you want to play it without the theory, just scroll down for some useful tips. In this post you find information about how it actually works now and what to do in game for full happiness. With current versions of the North together with the “Norseman” and “Ironman” mods, the happiness system of Banished got reworked.
